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Devices known as brain-machine interfaces could someday be
used routinely to help paralyzed patients and amputees control prosthetic limbs
with just their thoughts. Now, University
of Florida researchers
have taken the concept a step further, devising a way for computerized devices
not only to translate brain signals into movement but also to evolve with the brain
as it learns.
Instead of simply interpreting brain signals and routing
them to a robotic hand or leg, this type of brain-machine interface would adapt
to a person's behavior over time and use the knowledge to help complete a task
more efficiently, sort of like an assistant, say UF College of Medicine and
College of Engineering researchers who developed a model system and tested it
in rats.
Until now, brain-machine interfaces have been designed as
one-way conversations between the brain and a computer, with the brain doing
all the talking and the computer following commands. The system UF engineers
created actually allows the computer to have a say in that conversation, too,
according to findings published this month online in the Institute of Electrical
and Electronics Engineers journal IEEE Transactions on Biomedical Engineering.
"In the grand scheme of brain-machine interfaces, this is a
complete paradigm change," said Justin C. Sanchez, Ph.D., a UF assistant
professor of pediatric neurology and the study's senior author. "This idea opens
up all kinds of possibilities for how we interact with devices. It's not just
about giving instructions but about those devices assisting us in a common
goal. You know the goal, the computer knows the goal and you work together to
solve the task."
Scientists at UF and other institutions have been studying
and refining brain-machine interfaces for years, developing and testing
numerous variations of the technology with the goal of creating implantable,
computer-chip-sized devices capable of controlling limbs or treating diseases.
The devices are programmed with complex algorithms that
interpret thoughts. But the algorithms, or code, used in current brain-machine
interfaces don't adapt to change, Sanchez said.
"The status quo of brain-machine interfaces that are out
there have static and fixed decoding algorithms, which assume a person thinks
one way for all time," he said. "We learn throughout our lives and come into
different scenarios, so you need to develop a paradigm that allows interaction
and growth."
To create this type of brain-machine interface, Sanchez and
his colleagues developed a system based on setting goals and giving rewards.
Fitted with tiny electrodes in their brains to capture
signals for the computer to unravel, three rats were taught to move a robotic
arm toward a target with just their thoughts. Each time they succeeded, the
rats were rewarded with a drop of water.
The computer's goal, on the other hand, was to earn as many
points as possible, Sanchez said. The closer a rat moved the arm to the target,
the more points the computer received, giving it incentive to determine which
brain signals lead to the most rewards, making the process more efficient for
the rat. The researchers conducted several tests with the rats, requiring them
to hit targets that were farther and farther away. Despite this increasing
difficulty, the rats completed the tasks more efficiently over time and did so
at a significantly higher rate than if they had just aimed correctly by chance,
Sanchez said.
"We think this dialogue with a goal is how we can make these
systems evolve over time," Sanchez said. "We want these devices to grow with
the user. (Also) we want users to be able to experience new scenarios and be
able to control the device."
Dawn Taylor, Ph.D., an assistant professor of biomedical
engineering at Case
Western Reserve University,
said the results of the study add a new dimension to brain-machine interface
research. That UF researchers were able to train rats to use the robotic arm
and then obtain significant results from animals lacking the mental prowess of
primates or humans is also impressive, she said.
"It's a clear demonstration of a methodology that will work
in situations when other implementations would fall apart," Taylor said.
To develop and test this brain-machine interface system,
Sanchez collaborated with engineering professors Jose Principe, Ph.D., and Jose
Fortes, Ph.D., and engineering doctoral students Jack DiGiovanna and Babak
Mahmoudi.
The researchers received funding for the study from the
National Science Foundation, the Children's Miracle Network and the UF Alumni
Association.